Whiteout Survival has full scenario coverage today: daily loops, weekly events, shop, deals, heroes, combat, popups, and a live Dreamscape Memory solver. The lists below mirror the actual scenario files under games/wos/ — what you see here is what runs.
Beta access
Whiteout Survival beta — web client private server
Runs on a private server, separate from the live game — its own accounts and progression. Playable right in the browser, no install needed.
Open the beta client
Free
Gift codes for any Whiteout Survival user ID
Bot-owned accounts get gift codes automatically. External accounts extend the same redeem loop to arbitrary player IDs (FIDs) you paste in — alliance members, partner farms, accounts on other states, friends who don’t run the bot themselves. The matrix view tracks each one alongside your own.
Bulk paste: fid or fid label, one per line. Works for accounts on any state — no emulator or login required. Redeem a fresh code for the whole alliance in one pass.
See Gift codes → External accounts .
New module Live OCR
Dreamscape Memory solves Recall Road live
Dreamscape is no longer a manual lookup chore. The module ships with scene data for Seasons 1-3, reads the live word buttons with OCR, picks the right room from the visible word set, and taps the matching item locations automatically.
Solo and co-op modes: three-word and six-word layouts use the same fast solver loop. Season-aware scene matching keeps reused room names pointed at the current event’s coordinates. If a word is missing, the dashboard captures it for the New tab so the item can be placed and reviewed manually.
See Dreamscape Memory for the module overview.
Daily loops Combat & events City Heroes Shop Deals Ads Alliance Backpack Popups Engine
Daily loops 6 vip.daily
Daily VIP login check.
mail.claim.{tab}
Read mail and claim attached gifts across all tabs.
redeem_gift_codes
Fetch and redeem the latest gift codes from the in-UI hub, per account.
chief_profile/sync_chief_profile
Sync chief profile data into local state.
claim_exploration_rewards
Claim exploration chests on a ~4h cadence.
free_recrutments_today
Daily claim of free advanced and normal recruits (~5h).
Combat & events 17 squad_fight
12h cadence; re-deploys after every Victory until the squad finally loses.
event.trials+ claim_trials.{day}
Trial events and per-day reward claim.
event.7-day
7-day starter / login event.
event.alliance_championship
Alliance Championship.
event.armament_competition
Armament Competition.
event.bear_hunt
Bear Hunt.
event.castle_battle
Castle Battle.
event.fishing_tournament
Fishing Tournament.
dreamscape_memory+ dreamscape_memory_multiplayer
Dreamscape Memory Recall Road solver — solo/co-op OCR backed by a reviewed scene dictionary.
event.fortress_battles
Fortress Battles.
event.foundry_battle
Foundry Battle.
event.labyrinth
Labyrinth.
myriad_bazaar
Myriad Bazaar.
event.state_of_power
State of Power.
event.tundra_trade_route
Tundra Trade Route.
deals.vault_of_enigma
Vault of Enigma.
event.first_purchase
First Purchase event.
City management 5 building.upgrade+ tap_build_button+ tap_upgrade_big_button
Pick the next upgrade and queue it through the build loop.
tap_furnace_max_power
Auto-tap the Max Power furnace upgrade.
survivors/assign_worker
Auto-assign idle workers to open construction slots.
survivors/welcome_new_survivors+ survivors_intro
Welcome flow for new survivors.
main_city/check_main_city
Periodic main-city overview plus event-block tile scan (4 slots).
Heroes 8 click_heroes+ scan_heroes_grid
Drain every red dot on the heroes screen until clean.
hero.upgrade+ upgrade/level_up_{hero}
Auto-level heroes.
upgrade/skill_up_{hero}
Auto-skill heroes.
upgrade/star_tier_up_{hero}
Promote heroes by star tier.
{hero}.recruit
Per-hero recruitment flow.
read_hero_wiki+ heroes.{hero}.wiki
Sync hero metadata from the in-game wiki.
sync_hero_unit
Sync hero unit data into local state.
pets/pets.pet_skill
Pet skill upgrades.
Shop · Daily and weekly 10 shop.daily_deals
Daily deals tab.
shop.weekly_monthly_cards
Weekly and monthly cards.
shop.artisans_trove
Artisans Trove.
shop.construction_queue
Construction Queue offers.
shop.dawn_fund+ shop.dawn_market
Dawn fund and Dawn market.
shop.get_gems
Get-gems flow.
shop.mix_match
Mix & Match.
shop.regular_pack
Regular packs.
shop.tab.advance
Advance tab navigation.
Deals · Limited-time 13 deals.bank+ deals.bank.withdraw+ deals.bank.deposit
Bank automation: withdraw completed 5% deposits, reinvest the maximum amount, then schedule the next withdrawal after the 1-day storage duration.
deals.dead_shot
Dead Shot.
deals.deals
Generic deals tab.
deals.endless_wayfarer
Endless Wayfarer.
deals.first_purchase
First-purchase deal.
deals.hall_of_heroes+ hall_of_heroes.witness
Hall of Heroes.
deals.hero_rally
Hero Rally.
deals.home_and_beyond
Home and Beyond.
deals.journey_treasures
Journey Treasures.
deals.sign_in
Sign-in deal.
deals.tundra_trading_station
Tundra Trading Station.
Ads · Auto-claim 3 ads_rookie_value_pack
Auto-claim the Rookie Value Pack ad reward.
ads_natalia
Auto-claim the Natalia ad reward.
tap_ads_legend_transcend_pack
Auto-claim the Legend Transcend Pack ad reward.
Alliance 1 alliance/invite.newAlliance invite handling
Backpack 1 backpack + backpack.tab.{tab}Use resources, speedups, gear, bonuses on a schedule (all tabs)
onboarding.click.skip_button
Skip tutorial buttons.
onboarding.click.button.tap_anywhere_to_exit
Dismiss “tap anywhere” prompts.
onboarding.click.{pointer}
Dismiss tutorial hand-pointers.
popup/dismiss_unknown_popup
Catch-all dismisser for unrecognized popups.
rewards/exit_rewards_popup
Confirm / claim / close the rewards popup.
who_i_am
”Where am I?” / identity-recovery prompt.
Engine capabilities 8
Game-agnostic infrastructure used by every scenario above.
Multi-instance
One worker per BlueStacks instance; accounts run in parallel, isolated by ADB serial.
YAML DSL
Declarative scenarios: match, click, while_match, ocr, cond, push_scenario.
Approval gate
Every tap can be approved in the UI before it fires, with a preview snapshot.
Redis queue
Pending + history + state in Redis. Restart-safe, visible from the Web UI.
Overlay engine
Template + OCR + red-dot + tab-active + white-border detectors with per-rule gates.
Web UI
Next.js dashboard + Konva labeling (prod Docker on :3000).
Tesseract OCR
Screen text via local eng.traineddata Tesseract inside the bot process.
Cron scheduler
Interval-driven scenarios publish immediately on boot, then throttle by interval.