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Whiteout Survival has full scenario coverage today: daily loops, weekly events, shop, deals, heroes, combat, popups, and a live Dreamscape Memory solver. The lists below mirror the actual scenario files under games/wos/ — what you see here is what runs.

80+
Scenarios
10
Domains
Multi
Accounts

Beta access

Whiteout Survival beta — web client

private server

Runs on a private server, separate from the live game — its own accounts and progression. Playable right in the browser, no install needed.

Open the beta client

Free

Gift codes for any Whiteout Survival user ID

Bot-owned accounts get gift codes automatically. External accounts extend the same redeem loop to arbitrary player IDs (FIDs) you paste in — alliance members, partner farms, accounts on other states, friends who don’t run the bot themselves. The matrix view tracks each one alongside your own.

  • Bulk paste: fid or fid label, one per line.
  • Works for accounts on any state — no emulator or login required.
  • Redeem a fresh code for the whole alliance in one pass.

See Gift codes → External accounts.

New moduleLive OCR

Dreamscape Memory solves Recall Road live

Dreamscape is no longer a manual lookup chore. The module ships with scene data for Seasons 1-3, reads the live word buttons with OCR, picks the right room from the visible word set, and taps the matching item locations automatically.

  • Solo and co-op modes: three-word and six-word layouts use the same fast solver loop.
  • Season-aware scene matching keeps reused room names pointed at the current event’s coordinates.
  • If a word is missing, the dashboard captures it for the New tab so the item can be placed and reviewed manually.

See Dreamscape Memory for the module overview.

/

Daily loops 6

vip.daily

Daily VIP login check.

mail.claim.{tab}

Read mail and claim attached gifts across all tabs.

redeem_gift_codes

Fetch and redeem the latest gift codes from the in-UI hub, per account.

chief_profile/sync_chief_profile

Sync chief profile data into local state.

claim_exploration_rewards

Claim exploration chests on a ~4h cadence.

free_recrutments_today

Daily claim of free advanced and normal recruits (~5h).

Combat & events 17

squad_fight

12h cadence; re-deploys after every Victory until the squad finally loses.

event.trials+claim_trials.{day}

Trial events and per-day reward claim.

event.7-day

7-day starter / login event.

event.alliance_championship

Alliance Championship.

event.armament_competition

Armament Competition.

event.bear_hunt

Bear Hunt.

event.castle_battle

Castle Battle.

event.fishing_tournament

Fishing Tournament.

dreamscape_memory+dreamscape_memory_multiplayer

Dreamscape Memory Recall Road solver — solo/co-op OCR backed by a reviewed scene dictionary.

event.fortress_battles

Fortress Battles.

event.foundry_battle

Foundry Battle.

event.labyrinth

Labyrinth.

myriad_bazaar

Myriad Bazaar.

event.state_of_power

State of Power.

event.tundra_trade_route

Tundra Trade Route.

deals.vault_of_enigma

Vault of Enigma.

event.first_purchase

First Purchase event.

City management 5

building.upgrade+tap_build_button+tap_upgrade_big_button

Pick the next upgrade and queue it through the build loop.

tap_furnace_max_power

Auto-tap the Max Power furnace upgrade.

survivors/assign_worker

Auto-assign idle workers to open construction slots.

survivors/welcome_new_survivors+survivors_intro

Welcome flow for new survivors.

main_city/check_main_city

Periodic main-city overview plus event-block tile scan (4 slots).

Heroes 8

click_heroes+scan_heroes_grid

Drain every red dot on the heroes screen until clean.

hero.upgrade+upgrade/level_up_{hero}

Auto-level heroes.

upgrade/skill_up_{hero}

Auto-skill heroes.

upgrade/star_tier_up_{hero}

Promote heroes by star tier.

{hero}.recruit

Per-hero recruitment flow.

read_hero_wiki+heroes.{hero}.wiki

Sync hero metadata from the in-game wiki.

sync_hero_unit

Sync hero unit data into local state.

pets/pets.pet_skill

Pet skill upgrades.

Shop · Daily and weekly 10

shop.daily_deals

Daily deals tab.

shop.weekly_monthly_cards

Weekly and monthly cards.

shop.artisans_trove

Artisans Trove.

shop.construction_queue

Construction Queue offers.

shop.dawn_fund+shop.dawn_market

Dawn fund and Dawn market.

shop.event

Event shop.

shop.get_gems

Get-gems flow.

shop.mix_match

Mix & Match.

shop.regular_pack

Regular packs.

shop.tab.advance

Advance tab navigation.

Deals · Limited-time 13

deals.bank+deals.bank.withdraw+deals.bank.deposit

Bank automation: withdraw completed 5% deposits, reinvest the maximum amount, then schedule the next withdrawal after the 1-day storage duration.

deals.dead_shot

Dead Shot.

deals.deals

Generic deals tab.

deals.endless_wayfarer

Endless Wayfarer.

deals.first_purchase

First-purchase deal.

deals.hall_of_heroes+hall_of_heroes.witness

Hall of Heroes.

deals.hero_rally

Hero Rally.

deals.home_and_beyond

Home and Beyond.

deals.journey_treasures

Journey Treasures.

deals.sign_in

Sign-in deal.

deals.tundra_trading_station

Tundra Trading Station.

Ads · Auto-claim 3

ads_rookie_value_pack

Auto-claim the Rookie Value Pack ad reward.

ads_natalia

Auto-claim the Natalia ad reward.

tap_ads_legend_transcend_pack

Auto-claim the Legend Transcend Pack ad reward.

Alliance 1

alliance/invite.new

Alliance invite handling

Backpack 1

backpack + backpack.tab.{tab}

Use resources, speedups, gear, bonuses on a schedule (all tabs)

Popups & onboarding 6

onboarding.click.skip_button

Skip tutorial buttons.

onboarding.click.button.tap_anywhere_to_exit

Dismiss “tap anywhere” prompts.

onboarding.click.{pointer}

Dismiss tutorial hand-pointers.

popup/dismiss_unknown_popup

Catch-all dismisser for unrecognized popups.

rewards/exit_rewards_popup

Confirm / claim / close the rewards popup.

who_i_am

”Where am I?” / identity-recovery prompt.

Engine capabilities 8

Game-agnostic infrastructure used by every scenario above.

Multi-instance

One worker per BlueStacks instance; accounts run in parallel, isolated by ADB serial.

YAML DSL

Declarative scenarios: match, click, while_match, ocr, cond, push_scenario.

Approval gate

Every tap can be approved in the UI before it fires, with a preview snapshot.

Redis queue

Pending + history + state in Redis. Restart-safe, visible from the Web UI.

Overlay engine

Template + OCR + red-dot + tab-active + white-border detectors with per-rule gates.

Web UI

Next.js dashboard + Konva labeling (prod Docker on :3000).

Tesseract OCR

Screen text via local eng.traineddata Tesseract inside the bot process.

Cron scheduler

Interval-driven scenarios publish immediately on boot, then throttle by interval.